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Were Going the Wrong Way!

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So we've decided that we're going to support the Mac. Not only support it, but "emphasize" it as someone else put it. We'll release on win32 as well, but our focus will be on pushing the OS X version of the game. That takes us form a production stage back to a preproduction stage. The programmers are currently learning the new engine and porting the existing code base over. It will set us back a little but it will be worth it in the end. I've begun reworking the task list and the milestone chart.

We added a new team member. We've brought in Dave Barraclough, a musician and sound guy from the U.K. to work on the sound design. I've known him for a number of years and I'm very happy to have him as part of the team for this project.
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