Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    43
  • comments
    31
  • views
    9957

Were Going the Wrong Way!

Sign in to follow this  
RagingHermit

105 views

So we've decided that we're going to support the Mac. Not only support it, but "emphasize" it as someone else put it. We'll release on win32 as well, but our focus will be on pushing the OS X version of the game. That takes us form a production stage back to a preproduction stage. The programmers are currently learning the new engine and porting the existing code base over. It will set us back a little but it will be worth it in the end. I've begun reworking the task list and the milestone chart.

We added a new team member. We've brought in Dave Barraclough, a musician and sound guy from the U.K. to work on the sound design. I've known him for a number of years and I'm very happy to have him as part of the team for this project.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!