There's only three months left in the year, and I've decided to use these to build up my skills while slowly working on my design for "Project Hamlet". Here's a breakdown of how the skill development is going:
- Music: I've finished one piece, and am tidying up three more. When these are done I'll post them up for review. They're certainly not perfect, but it's a start.
- Art: It's still dreadful. I'm not sure on the best way to work on this. I've got a few "how to draw" books in my collection that I never really got too far into. However, I'm not sure if pencil drawing is the best way to become a computer graphics expert. I might work through those tutorials on how to become a tile artist, as "Project Hamlet" and my little games are probably going to be based on tiles. I'm open to other suggestions though.
- Programming: I need to revise my C. I'm going to be working in C for my study work, so that's a start. But I'm thinking that it might be best to practice C by actually writing a game, so I might get started on the first of my small games ASAP
I am also thinking about which small game I should work on first. It has to have the following properties: easy to design, quick to write, and minimal art assets required. Since it's the first game I'll stick to a conventional game design, and probably pick a close clone to an existing game type. So far I think I'll pick one of the following two options:
- One of those square based puzzle games, like Tetris or Tetris Attack.
- A scrolling shmup, with stylised spaceships set on a starry space background.
The last time I tried something like this I got bogged down in ensuring my software architecture was perfect (a legacy of my engineering background), so I'll consider this to be more of a throwaway prototype, so the code can be ugly. Then I might work on a project with cleaner code, probably another arcade type game but with more art.
Any suggestions from the other denizens in Journal Land?
Do the space one, because square based puzzles have been done to death, and they're really boring as well.
HTH,
ukdeveloper.