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Cursor Movement

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Here is the great new cursor, it can traverse the terrain, and, well... traverse the terrain... The next thing to do is write a listener to the cursor, so a CursorListener if you will, that has the following functions:

public void CursorMoved(CursorEvent e)
public void CursorClicked(CursorEvent e)

So now all I have to do is write it [grin]

I also found a cool program on the net, which shows the current graphics capabilities of the graphics device in use. Here is a screenshot.

This will be handy when I go to distribute the game and people are having performance problems.
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