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Yar

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Dynamic map changing

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H_o_p_s

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I've worked long enough on changing the map's contents on real time, and finally got all the message events into my message system. So now all I have to do is get a nice GUI going. This is something that I have strayed away from in the past; putting a UI in the actuall map editor.

The next thing that will actually happen is the GraphicsViewer which will allow the realtime editing of graphics in the GraphicsCache object.

I still haven't got fluid path movements, but I do have all the code written for it, I just have to import and adapt, something that I haven't wanted to do yet.

The main preference file now supports changing of the window size and full screen resolution, as well as being able to output debugging to a file, or to the log object or neither.

Anyway, time for bed...
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Great to see progress is still moving along smoothly. :)

Is there an estimated release date for a demo of somesort? I'm looking forward to playing your game. :D

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