In regard to the game, the deadline for the prototype is next Wednesday night. Once that is complete we'll have enough knowledge of the new engine to begin redesign, confident that our new ideas will work. Then I'll readjust the task list and development schedule to suit the new design. We're looking at a three to four month development cycle. That is our goal.
So I've decided to pitch a book. This would be a huge undertaking on top of my already insane schedule. But after some consideration I figured why the hell not? I've always wanted to write a book, and now I have a subject that I'm passionate about (game production), and a possible opportunity to see this thing published. I don't want to hear myself say later "I wish I had written that book". Move forward and self develop. No regrets. I believe Nike had the best slogan ever conceived. "Just do it", says it all. So that's what I'm going to do. I'm going to "Just do it". I've already sent an email to a CEO of a company I know to publish books on game development regarding the type of book and the pitch format they like to see. I hope to hear something soon. I'll begin the outline this afternoon and then shortly after I'll draft the introduction and the first chapter.
In regard to the game, the deadline for the prototype is next Wednesday night. Once that is complete we'll have enough knowledge of the new engine to begin redesign, confident that our new ideas will work. Then I'll readjust the task list and development schedule to suit the new design. We're looking at a three to four month development cycle. That is our goal.
In regard to the game, the deadline for the prototype is next Wednesday night. Once that is complete we'll have enough knowledge of the new engine to begin redesign, confident that our new ideas will work. Then I'll readjust the task list and development schedule to suit the new design. We're looking at a three to four month development cycle. That is our goal.
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