Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

svg in java

Sign in to follow this  


So I thought it would be cool to use SVG in my java games. The standard library to do this is Batik. The library is pretty sweet, but damn is it huge- 4mb of class files. 1mb of this is from the included XML reader Xerces. Damned if I know how an XML reader can take up 1mb.

It works well, but you can tell Batik is meant for the high-end user. Doing something that seems like it would be simple (like, hey, how about you just draw this SVG file where I tell you to?) is actually a lot of work. And it's made more difficult by the huge API to swim through.

This graph pretty much sums it up. According to Batik, I am a "serious hacker"

Anyway, I think I have it under control- I already have a class that loads a document and renders it to an offscreen image, suitable for drawing.

Also, I looked into SVGSalamander, which sounded promising because it's suppossed to be optimized for games. But I couldn't even get it to work, even when I tried using their example code. Soooooo, yeah.
Sign in to follow this  


Recommended Comments

I've always thought that SVG was cool… the only reason I've never tried to incorporate it into any of my programs was because I can't make any decent SVG images [smile]

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!