Jump to content
  • Advertisement

Yar

Sign in to follow this  
  • entries
    208
  • comments
    383
  • views
    65875

Java 5?

Sign in to follow this  
H_o_p_s

330 views

Alright, I did it... I finally installed the Java 5 Developer Tools from Apple's ADC Member Site. Since I upgraded to Tiger a couple of weeks ago, I was finally able to run Java 5 programs, but I had not installed the proper developer programs.

Anyway, now I am faced with a decision, start programming int Java 5, or keep to 1.4.2? As it stands right now I would like to goto 5, but I am afraid that not as many people would be able to run my programs... Any suggestions here?
Sign in to follow this  


3 Comments


Recommended Comments

I just went to 5. I say, do it. People should have updated already. Plus, now you get the nice template-esque containers =D

Share this comment


Link to comment
It's your-happiness versus your players'-happiness. The lower you go, the more people will be able to play. However, if using 5 gets your hands on nice goodies that will make you more inclined to speed up development...

You'll make the right choice, I'm sure. ;)

Share this comment


Link to comment
IMHO, theres nothing of great advantage in 1.5 over 1.4. The main additions that are relevant to games are:
- Generics (which have ugly syntax, are error prone and don't change runtime performance any)
- Static import (again, no actual affect on runtime, just makes your source a little neater)
- Nanosecond timer (which would be handy, except most people should be using LWJGL which has had a high res timer since forever)
- A bunch of Java2D improvements (but these are under the hood, and require plenty of implementation-specific black magic to take advantage of them - again, most people should be using LWJGL).

Theres some library additions too, but they're irrelevant for games dev. 1.4 is a much more important version as it's got assert() and ByteBuffers (and to a lesser extent, fullscreen Java2d and BufferStratergy).

If you really want 1.5 language features like generics, you can use Retroweaver to compile 1.4 compatible class files. Rather smart. [grin]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!