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Mmmmmm creamy filling...

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OK so after totally fixing the STR and LDR opcodes(hopefully for then last time) and adding in the VCOUNT memory register I was able to get two demos fully functional.

The first is the plasma demo I was talking about in the last post, but the graphics problems are gone and it works at full speed now.

The second is a little more advanced. It has two scrolling backgrounds(one is slower than the other) and a little spaceship sprite. The sprite can be moved horizontally using the GBA DPAD(arrow keys in FatMan).

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Thanks noaktree.

Mabye in the showcase instead of having Mortal Konsole link to VBA, switch it to FatMan [lol].

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