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Another one bites the dust

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Coaster Kev


Well, I had an alternative motive for getting a GDNET subscription. Fact is that I need something to discuss my new project. I'm temporarily calling the project Lucid.

My journal will outline my process for designing, programming, testing, and marketing. Truth is that I've been inspired by EDI and the Mornings Wrath team. If you haven't played the demo yet, do it.

However, one thing a beginning programmer has to expect is that you will begin several projects, and if you're lucky one might make it. I've done started tons of projects, but I've always lost interest in them. No particular reason. One day I code and the next day I don't (and the next day, and the next, so on).

At school, I've taken a few classes on project management, and the information from those classes is invaluable. I plan to apply the information from those classes to this project. I highly recommend some type of project managment primer to those wanting to work on a project.

I'm excited about this new project. I'm enlisting the help of two long time computer science friends. Between the three of us, we should have all bases covered. Right now, we're in the middle of game design. I came into the project with an initial idea, and now I have to take that and expand it. Lucid will one day see the light of day. I'll need feedback from you all to help guide me down the path. Have a great day everyone.
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The Lucid Singular Development Project…

"What development project are you working on?"

"The… LSD Project."

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Too late with Lucid titlings [wink]. The Lucid Engine was the title of an engine I worked on a while ago. It was titled "Lucid" because it was very easy to use (develop with) and was targeted for beginners to game development. It featured an advanced Sprite system, states, GUI, etc. Here's a note about Blastoids using Lucid in my developer journal. You could probably search through it and find even more references to Lucid in there somewhere. But don't worry, you can use the title [smile].

Currently I'm porting Lucid to C# and incorporating Managed DirectX with a new tile engine. So far the tile engine works marvellously, the D3D sprite system is very powerful and it uses GakScript for scripting. Once I get it up to par, I'll resurrect my developer journal and post some screenshots.

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Ahhh! No biggie. I think I'll name it Lucid: Not the same as Rob Loach's Lucid.

The title Lucid is based on the concept of Lucid dreaming, when plays a role in the game. I'll give you a few bucks if I ever make any money from the game. Think of it as a pre-settlement so you don't sue me.

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Heh, I can trump both of those, I ran a business for slightly over a year called Lucid Space Designs. It's no longer registered though, and being a web-design business wouldn't matter anyways.

Stick with it, you'll never get anywhere if you don't stick with your project. [wink] Also if you havn't seen them, check out these articles by Steve Pavlina, they're an excellent read.

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