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Hohum

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Aiursrage2k

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Recently I bought a few games for my console, which include: The Hulk, Xman2 Apocalypse, an evil dead game, and a samuari jack game.

Hulk has amazing physics, for the first hour or so I was simply blown away. The first few missions of Hulk seemed to be too unfocused. There is one part of the game where you have to protect a building from tanks (hey if I wanted to play a Turret Defence I would play starcraft). Maybe its just me.. but I want to play Hulk wheres hes simply smashing, destroying something similar to the arcarde games: simpsons arcade, cadillacs and dinasours, turtles and time, etc... Not to say I wont give it another go later on.

Samuari Jack is neat, and has a nice cartoon renderer, but I thought there could have been a better story (there didnt seem to be any).

All of these games seem to be mindbogglingly good games, the problem I find with them seems to be with the gameplay.

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Edit:
I am working on a particle engine for my game, and once again rebuilding the whole framework from scratch.


The first post got deleted by mistake, oh well...
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Well, I guess since I'm back at GDNet, I should resume being the JournalLand Welcome-Wagon. So here's the ussual intro:

Welcome to Journal Land, and I finally got to someone first. Rate++ all the way, man. Maybe if you're chill enough, you'll get to roll with my crew. Ha ha haaa... just kidding... but no, really.

If you want your journal to be popular, here are the three keys...

Post lots of pictars. Nobody wants to read your stuff w1th0ut teh p1kt4rZ!

Post alot about whatever project you're involved with. Try to give people insight as to the details of what you are doing while using as little code as possible. Remember, this is a journal, not a tutorial.

It's alright to get personal, and even be liberal about talking about the many details of your life. I know I do. But remember, nobody wants to sit back and load 20 pictures of you and your sister's boyfriend with dreadlocks pretending to eat a cat and trying to pass the dude off as yourself (little nudge, you know who you are... kidding, you're my main man) in dire hopes that you'll write a few sentances about your game project. Especially if you're new to the crew, cause (to be blunt) no one realy cares enough about you yet ;D.

Anyhow, a sincere welcome, and have a great time!

-IV

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