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Heh pretty fun,

I'd have to say that it's a great start. The only thing I didn't like was not being able to kick anti-blockies anti-ass. I want more Blocky! BLoCK!

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That's awesome... the controls have a very smooth and "in control" feel. My only nitpick is that the jump is a bit easy to exploit: just hold down up and you can instantly jump again after landing. This makes it pretty easy to get past the Evil Blockies as long as you find a good spot to land. A short (600ms?) cool-down on the jump might add a lot more strategy to the jumping.

Looks great so far... will watch with interest.

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Heh, definitely amusing. :) Suggestions:

-> Being able to control your jumping height (via releasing the jump key in midair)
-> Jumping on the enemies' heads, or some manner of beating them down :P
-> Some more interaction with the level (eg. blocks that fall if you stand on them too long, ones with powerups inside, elevator blocks that move around, etc)
-> Tricker anti-blocks that can jump themselves, or can fire projectiles at you >:)
-> Perhaps a pixel artist, hehe :P

Keep at it!

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I love it. The jumping feels spot on and the game is solid.

If only there were some way to blow up those little redshirted guys.

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That was pretty cool, and deceptively challenging. The only things I thought were wrong about it were:

-Maybe make you press the jump button again once you hit the ground to jump instead of being able to hold it and boumce forever

-Someway to "immobilize" the angry Blocks.

Anyways, fun game!

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Just played it for like 30 seconds so the boss wouldn't see, but from what I played, i think the jump is a bit too high. Tone is town a bit, and I agree with not letting the user hold the space to jump. And with the variable-height jump, by releasing the jump button in mid-air or something.

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Just finished the three level demo.

The jump does feel a bit too high. Perhaps after you get powerups working, the current level could be a super-jump. (There were a couple of spots that would have been very difficult without the current jump.)

I hate being the guy to point these things out, but you spelled "congratulations" incorrectly at the end.

Keep up the good work. I look forward to your updates. :)

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Curse you, Stompy! Curse you and your ridiculously effective diversions!


I must have more levels...

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Dang, I didn't expect to get so much positive feedback![smile]

It seems to be the general problem is with the jumping. I'll work on getting the jumping to work better, and take your suggestions into account.

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It wouldn't run on my system… [cry] But it might have something to do with the fact that I'm running OSX [grin]

Well now… we can't have all positive feedback.

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Oh, and your journal is now 22nd.

And it is oh so cool that you are getting a port to OSX [smile]

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