Here are the controls. You press the right arrow key and left arrow key to move, and the up arrow key to jump. Simply avoid the red shirted blocky people and don't fall of any cliffs. You win when you get to the exit of a level.
Here is a demo for Blocky Man.
Here are the controls. You press the right arrow key and left arrow key to move, and the up arrow key to jump. Simply avoid the red shirted blocky people and don't fall of any cliffs. You win when you get to the exit of a level.
Here are the controls. You press the right arrow key and left arrow key to move, and the up arrow key to jump. Simply avoid the red shirted blocky people and don't fall of any cliffs. You win when you get to the exit of a level.
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Comments
October 10, 2005 09:39 AM
That's awesome... the controls have a very smooth and "in control" feel. My only nitpick is that the jump is a bit easy to exploit: just hold down up and you can instantly jump again after landing. This makes it pretty easy to get past the Evil Blockies as long as you find a good spot to land. A short (600ms?) cool-down on the jump might add a lot more strategy to the jumping.
Looks great so far... will watch with interest.
Looks great so far... will watch with interest.
October 10, 2005 09:53 AM
Thanks for the replys.
That delay on jumping sounds like a good idea that I'll definetly try.
That delay on jumping sounds like a good idea that I'll definetly try.
October 10, 2005 10:03 AM
Heh, definitely amusing. :) Suggestions:
-> Being able to control your jumping height (via releasing the jump key in midair)
-> Jumping on the enemies' heads, or some manner of beating them down :P
-> Some more interaction with the level (eg. blocks that fall if you stand on them too long, ones with powerups inside, elevator blocks that move around, etc)
-> Tricker anti-blocks that can jump themselves, or can fire projectiles at you >:)
-> Perhaps a pixel artist, hehe :P
Keep at it!
-> Being able to control your jumping height (via releasing the jump key in midair)
-> Jumping on the enemies' heads, or some manner of beating them down :P
-> Some more interaction with the level (eg. blocks that fall if you stand on them too long, ones with powerups inside, elevator blocks that move around, etc)
-> Tricker anti-blocks that can jump themselves, or can fire projectiles at you >:)
-> Perhaps a pixel artist, hehe :P
Keep at it!
October 10, 2005 11:00 AM
I love it. The jumping feels spot on and the game is solid.
If only there were some way to blow up those little redshirted guys.
If only there were some way to blow up those little redshirted guys.
October 10, 2005 11:07 AM
That was pretty cool, and deceptively challenging. The only things I thought were wrong about it were:
-Maybe make you press the jump button again once you hit the ground to jump instead of being able to hold it and boumce forever
-Someway to "immobilize" the angry Blocks.
Anyways, fun game!
-Maybe make you press the jump button again once you hit the ground to jump instead of being able to hold it and boumce forever
-Someway to "immobilize" the angry Blocks.
Anyways, fun game!
October 10, 2005 11:21 AM
Just played it for like 30 seconds so the boss wouldn't see, but from what I played, i think the jump is a bit too high. Tone is town a bit, and I agree with not letting the user hold the space to jump. And with the variable-height jump, by releasing the jump button in mid-air or something.
October 10, 2005 11:35 AM
Just finished the three level demo.
The jump does feel a bit too high. Perhaps after you get powerups working, the current level could be a super-jump. (There were a couple of spots that would have been very difficult without the current jump.)
I hate being the guy to point these things out, but you spelled "congratulations" incorrectly at the end.
Keep up the good work. I look forward to your updates. :)
The jump does feel a bit too high. Perhaps after you get powerups working, the current level could be a super-jump. (There were a couple of spots that would have been very difficult without the current jump.)
I hate being the guy to point these things out, but you spelled "congratulations" incorrectly at the end.
Keep up the good work. I look forward to your updates. :)
October 10, 2005 11:51 AM
Curse you, Stompy! Curse you and your ridiculously effective diversions!
I must have more levels...
I must have more levels...
October 10, 2005 01:06 PM
Dang, I didn't expect to get so much positive feedback![smile]
It seems to be the general problem is with the jumping. I'll work on getting the jumping to work better, and take your suggestions into account.
It seems to be the general problem is with the jumping. I'll work on getting the jumping to work better, and take your suggestions into account.
October 10, 2005 01:14 PM
It wouldn't run on my system… [cry] But it might have something to do with the fact that I'm running OSX [grin]
Well now… we can't have all positive feedback.
Well now… we can't have all positive feedback.
October 10, 2005 01:25 PM
Ravuya is helping me by porting the game to OSX, so I'll post that version when it is ready, H_o_p_s.
October 10, 2005 01:57 PM
Oh, and your journal is now 22nd.
And it is oh so cool that you are getting a port to OSX [smile]
And it is oh so cool that you are getting a port to OSX [smile]
October 10, 2005 10:48 PM
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I'd have to say that it's a great start. The only thing I didn't like was not being able to kick anti-blockies anti-ass. I want more Blocky! BLoCK!