Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    271
  • comments
    969
  • views
    189948

Debris!!

Sign in to follow this  
Sir Sapo

175 views

Hey everyone!

This weekend has been the most productive in weeks, and to top it off, I added another pimping feature to Angels 20!

Thing: Debris
Thats right folks, now whenever you drop a bomb on a building, it not only explodes, but throughs debris into the air!!! The pieces of debrs have different sizes and velocities, and they react with objects, so they will bouce when the hit the ground!!!! Anyways, I made a screen of me blowing something up, but like most of the stuff I'm doing lately, it looks alot cooler in motion (also, the current debris is not textured, so they're just blocks)



I also made it so that when you fire your guns, empty shell casings are ejected out the back of the plane, but once again, it looks alot cool in motion when they are tumbling and falling.



I also made it so you can change the resolution of the game, which video setting it runs in, and if it is fullscreen or not. So whoever left that Anonymous Post last entry, you should be able to tweak the settings to get it to work once I release the new version.

Well, its late here, so I'll talk to you guys later!
Sign in to follow this  


3 Comments


Recommended Comments

Excellent; the graphical goodies start to rise up in the todo list. :)

BTW, what graphics lib are you using for A20?

Share this comment


Link to comment
Quote:
Excellent; the graphical goodies start to rise up in the todo list. :)


Yeah, I've found that programming bouncing chunks of stuff is a lot more fun than finding memory leaks, which is what I have been doing lately[wink].

Quote:
BTW, what graphics lib are you using for A20?

Angels 20 uses OpenGL, everything in the game is just a masked, textured quad.

Thanks!

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!