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More debris...

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Sir Sapo

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Hey everybody!

In my last post I had a picture of untextured debris flying away from a bomb explosion, and today I a screen of..... TEXTURED debris flying from a bomb explosion!!!! Lets have a look:



I also took a step to the dark side, and made a feature that may or may not be in the final version. Now, if you shoot a "little person" with certain weapons *cough*Napalm*cough*, they light up like torches and go running around until they randomly die... I know its sadistic, but it looks kinda cool[wink].



Unfortunately, the napalm isn't working yet, so I made them burst into flames on contact with the Angry Sparrow Rockets.

Anyways, its late and I have the PSATs tomorrow, so I'll talk to you guys later.

Angels 20 Feature WorkList
-An Actual Front-End Menu
-A Map of the Level on the HUD
-Good MIG AI
-Destructable Tiles
-A checklist of enemies on the level
-Repair Trucks that actually have to stop to repair stuff
-Ground Vehicles that can shoot at you
-More weapons (ie. Napalm, Cluster Bombs, etc)
-Fully Automatic Gun
-Forward Supply Bases
-More mission parameters (ie. timelimits , targets , etc)
-Random HUD Stuff
-Expanded Tileset
-Improved Level Editor
-Gameplay balancing and tweaking
-Cutscene Integration
-New Mission Types
(Almost Done!!!!)

Dont Forget To Try Out The Latest(public) Version Of Angels 20

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The debris looks really good. And perhaps you should have a "violence" level in your preferences that allow you to go between no explosions, debris, people on fire, etc… to a level that does have all those things. I know that people won't get upset if the developer has it disabled on default.

Looks GREAT. Keep up the excellent work.

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