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I am taking the day off of programming and instead filling you in on the plot to my game.

Here is some general background material:

Battle: The Fight for Eternity (hence forth 'BATTLE') is located in a Fantasy reality where there is some magic and some technology. BATTLE takes place on the planet ORULA, on the only continent on the planet. ORULA's state of technology is sophisticated enough to be in an industrial age, but without electronics or explosive firearms. ORULA is a standard earth sized planet with earth-like vegetation and scenery. The continent is very much a bounded region in the shape of a square-ish circle. A better map will be provided later.

The land is split into three governmental bodies. The Golach Union (hence forth 'G.U.'), the Horn Empire (hence forth 'H.E.'), and the Miuli Empire (hence forth 'M.E.') exhibit a steady but uneasy relationship. The H.E. and the M.E. communicate well with each other because of their religious views. They believe in an all powerful singular god that watches over them; this belief is the foundation of The Church. They are not incorrect in their belief that there is a God. The G.U. however does not accept this ideology. They belong to a multitude of cults. The G.U. is established as a union between the many cults, they believe in a polytheistic ideology that is unique per cult. They are correct in their belief that there are many gods.

The H.E.'s and the M.E.'s churches are also known as the West Church (H.E.), and the East Church (M.E.). The G.U. is located to the north, beyond the UNHOLY REALM (hence forth U.R.) which divides the Church from the cults. The H.E. and the M.E. are separated by the PAELITH FOREST, located east of the separation area, and the ROLLING PLAINS, located west of the separation area.

Magic can not be generated by ordinary people of ORULA, instead they rely upon a class of people known as the CRAFTERS who craft the magical ambience of ORULA into usable objects for the people. This is a large industry, but one that is often filled with shoddy work; it is difficult to find a reliable cheap CRAFTER.

CRAFTERS are not usually able to develop their skills until they are in puberty. If they are able to develop those skills before puberty they are often powerful and known as CENCRAFTERS. Half of CENCRAFTERS turn out to be insane because the infuse of magic on their system. CRAFTERS and CENCRAFTERS often gain an increase in ability with the reliance/belief upon a god or cult.

ORULA has had its problems in the past. These problems continue to have an effect on the people living there today. These problems include a schism of the Church and its reassembly, ongoing cult attacks against the Church, and against an evil that lives out of the U.R..

The Church falsely believes that this evil is created by the unholy cultists ideology, and in reality the U.R. is the location where there is a connection from this plane of existence to the pietistic plane. Bizarre and evil creatures imerge from the U.R. and attack the Church and the assorted cults alike.

The schism in the Church first occurred when the Church leader (known as a Doyen) decided that the area now the H.E. should be converted over to the Church ideology. The people of the M.E. didn't agree because they did not want the cultists to be included in their affairs. The Doyen took one thousand men and did it himself. This was the start of the H.E. (the name Horn comes from the Doyen's surname). After six decades of war with the cultists, the H.E. was established just two days before its founder's death. For the next century both churches taught the same doctrine, but the M.E. didn't recognize the H.E.. Eventually there was a war between the two. The war was inconvlusive leaving both empires in a frail state. They agreed to peace, and the communication between the two Churches. This was the turning point which brought the two empires under one religion, but two empires and two heads of Church (Doyens).

The cultists continue to attack the church because they believe that people should believe in the smaller dieties because they are more responsive to the will of an individual. While this is true, the one God of the Church can accomplish huge tasks when there is enough devotion to the cause. Such examples are long in the past, for instance when an outbreak of plague nearly killed half the population the God of the Church healed all of those still alive.


BATTLE is in an almost standard fantasy culture. The planet's name is Orula. It is most like Final Fantasy IX as far as technology goes, where there is enough to be in an industrial age, but there is still magic. There are no electronics. There is steam power. Magic isn't used everyday, but rather by special 'crafters' who have a talent they were born with that allows them to craft magical spells into mundane objects. There is a whole industry around this ability in order to give out amulets, and other magical weapons. Crafters usually develop a special skill set.

There are the three main governments on the continent: the Miuli Empire, the Horn Empire, and the Golach Union. There is one major religion called "The Church" which spans through the Miuli Empire and the Horn Empire, and there are smaller cults that are scattered between the three regions, mostly concentrated within the Golach Union. The Church has long since been known as corrupt, but the power of a God is real one. The leader of the largest cult in the Golach Union believes an ancient prophet (Shadith) that tells of a girl who is able to actually communicate with god. He is in search of her, because he believes that he would then be able to commune with Makir who is the equivalent of Satan.

Kria Vilaei (THE main character, part Crafter), Basue Vilaei (Kria's brother, fighter), Piol Riusu (Basue's friend, fighter), Joch Zeian (Crafter), Eryia Meussa (Crafter), Seleio R'nela (Archer)
I have back stories for the characters, so maybe in a later post I'll talk about each one individually.

Makir (THE main bad guy, think SATAN), Nalith (Cult Crafter), Vaeturk (Cult Leader), Shadith (The ancient prophet)
There are other smaller bad guys, but these are the 'bosses'.

It is separated into three acts. ACT I: Awakening, ACT II: Plague, ACT III: The Fight For Eternity

ACT I: The time period is when Kria is twelve years old (the age when a crafter's abilities become visible and controllable) until she is sixteen. Major events: Vaeturk (Vae) has started searching for Shadith's prophesied girl who is able to commune with god, in doing so Kria's parents are killed. Vae actually has a conversation with Kria, but didn't put the two together yet, because she has no signs of it. When Kria uses a powerful magic that was endorsed by god to save another town that was being destroyed by Vae, he realizes that she is the one they are looking for. The Hunt begins. With a channel opened from this plane of existence to the pietistic plane, Vae was able to bring Shadith back. Hence awakening.

ACT II: Kria and her band of warriors are in charge of defending the Miuli Empire against the attacks of the now powerful Golach Union / Horn Empire (now the whole thing renamed to 'The Union'). The Miuli Empire has always had the largest means of defending itself because of the unwavering faith in God, but because of the fall of the Horn Empire, people are starting to lose faith. This is readily apparent when there a evil plague that erupts in the Miuli Empire's Paelith Forest which continues to kill all living creatures that it infects. Kria has had great success in killing the plague, but she is but one person. Kria's brother Basue dies at the end of this act in order to save her sister from a violent craft of the plague being personally controlled by Vae. Vaeturk dies because of Kria when Vae is killed by his craft. She becomes enraged, and glowing white strikes him down.

ACT III: After the death of her brother Kria turns into a bit of an extended being. She has more control over everything (She is like the best crafter), and she now has this nice white glow around her that pulsates. Nalith is Shadith's best Crafter. He is blood related (hence the similar name) and commands Shadith's forces against the church. Kria has the full control over the church, and is personally leading the campaigns. In a particularly violent final battle located on the Rolling Plains between The Union and The Miuli Empire Nalith is killed right after he succeeds in bring Makir through. Kria learns Makir plans on creating Orula into a massive static hell. The final battle is the fight between Makir and Kria.

I hope that this is at least a little clear. If you have any question/comments/suggestions let me know!
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I fear reading beyond the first few sentances of plot because of spoilers. It's very intricate though, you would want to introduce the plot gradually as the game progresses.


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