Jump to content
Sign in to follow this  
  • entries
    68
  • comments
    57
  • views
    42229

IT WORKS!!!!!!!!!!!!!!!!!

Sign in to follow this  
RanBlade

387 views

omg I actually got a work event system HELL YA.. woot... omg I feel good... I have a werid screen update issue with it but thats fine i just have the video at the end of the handle event update screen instead of the system loop...time to do more testing

[Edit]
Also i fixed the updatescreen issue.. Seems during my editing trying to get things to work I deleted my updatescreen call from my main loop...so thats fixed


All i need to do now is have each class register itself automatically.. Iam sure I can do it through the class constructor... not sure though.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!