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RagingHermit

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Let's do a quick status check. Because of some major meltdowns at work, one of our programmers was delayed in completing some code. This will push the prototype deadline to tomorrow. It's mostly done.

I've begun gathering a feature list for the redesign of the game. I began a thread over in the indie gamer in the game design forum on features for top-down shooters and the discussion has become quite lively. A lot of good ideas and excellent examples are being floated around.

We have a brainstorming session Sunday night. We'll conference in the out of state team member. Our sound guy won't be able to be involved though as it will be 1am in England and he has to work the next day. I'll begin putting together the design document as soon as I get home from the meeting.
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