Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    246
  • comments
    175
  • views
    154483

zelda-diablo mockups

Sign in to follow this  
SteelGolem

116 views

in an effort to help motivate me (as well as give form to some of my ideas) i figured i'd throw together some mock-ups. i basically ripped some screenies and tilesets and played around a bit with mspaint and psp3.



in this mockup, we have some basic fighting. its not really anything special, but its hard to get a shot of you striking something, so i had to do a little work. was sorta practice too.



in this mockup, we've killed the octoroks in the same spot and now we have a cluster of items. if you don't want to pick them all up, you need a way to pick the particular item you want. in fact, i don't imagine i'll have any automatic pickup of items (gold/rupees aside, of course) and you'll need to move to a group and perform the PickUp action. if there's an ambiguity as to which item the player wanted, a list like the above would pop up and you'd have to select which you wanted.

i need some weapon usage mockups now ^_^
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!