Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    38
  • comments
    87
  • views
    34556

V-sync

Sign in to follow this  
Patbert

359 views

I found a good code snippet for turning on/off V-Syncing in OpenGL. My game now runs without any horrible tearing or stroby effects. Interesting though it seems my ATI driver had V-Syncing set to "Always Off" by default, very odd.

I've almost finished a level designer for psycho boy 3d in realbasic. I'm quite impressed with realbasic - handles arrays and OO nicely.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!