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I found a good code snippet for turning on/off V-Syncing in OpenGL. My game now runs without any horrible tearing or stroby effects. Interesting though it seems my ATI driver had V-Syncing set to "Always Off" by default, very odd.

I've almost finished a level designer for psycho boy 3d in realbasic. I'm quite impressed with realbasic - handles arrays and OO nicely.
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