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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ApochPiQ

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Thanks to the comprehensive specs I got from the guy at Sharp, I managed to dig through Molex's web site and find the original part drawings for the signal input connector on the LCD panel. From there I found a cable that matched the connector specs, and then found an actual distributor of OEM Molex cables that would tolerate orders of less than 1000. So now I have 10 cables on the way that match the input connector on the LCD.

I also have (thanks to the Sharp guy) the complete pinout specs of the input connector.

The upshot of all of this is that, in about a week, I'll have all the resources I need to start working on powering up this panel. Once I've pulled that off, it should be almost trivial to actually hook up the composite inputs, and I'm in business.

I figure on cannibalizing a couple of the ribbon cables and using them to hook up dummy leads to different pins on the input connector. That should let me experiment with just powering it with no signal, and all that good stuff. It will probably be a fairly delicate and messy process until I learn enough about the panel to build a nice compact circuit - but heck, that's half the fun of it.

I got talking to the Spectral Samurai about all of this, and we've agreed that the coolest thing to do is figure out how to take advantage of the analog RGB support that the panel has, and building an actual computer from scratch with it. Once the video signal bit is taken care of, it should just be a matter of putting together a microcontroller and ROM that can be used as the video interface. Another microcontroller, some more programmable ROMs, and a little bit of wizardry, and I think we can actually build a fully functioning architecture here. Building up a complete system and coding an OS on bare metal will be a hell of a challenge, but you just can't get much more cool than that.

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