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Houston, we have a problem, but Were Moving Forwar

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So we're having issues but we're moving forward. We have a strange problem with mouse movement. We allow the player to move the ship with the mouse. But when we call a function to terminate the life of an effect like an explosion it moves the mouse up to the top left corner of the screen. We haven't yet determined if this is something we're doing in the scripting or if it's a problem with the engine. Either way we're moving forward. We're confident that a solution can be found in the next four months (length of our development cycle).

I've started laying out the re-design. Our brainstorm meeting went pretty well. There were some things we wanted to add but didn't think we could fit them in the development life cycle along with a major feature that we feel is a must have. I've set a deadline of Wednesday (10/19) for the first draft of the new design document. Then we'll go through and make any revisions and have the final draft finished by this weekend.

Once I get the entire art asset list together, I'm going to start looking for quotes from contract artists. It would be nice to find one looking for an indie team that would work for a back end piece like the rest of the team though. I'm almost afraid to see the cost of the artwork.
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