Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  



Short entry, not much to say. I'm burning through the laborious task of going through the level 4 schematics and labeling dimentions, coordinates, and 'naming' in order to prep it for implementation. I need to draw up 2 new classes and 1 new play mechanic, as well as a hell of a custom scroll dynamic built for just for this level. I'm just glad that the level wasn't as much of a challange as I thought.

In others news, I was worried as all hell that I wasn't going to be able to limit the size of my game to something reasonable. So I try using WinRar to put it all in a .rar, and thinking that I would trn 17 mbs of data into maybe 5, it instead was converted into a matter of kilobytes. While I'm still managing the file size, my worries are very much alleviated.

No concept art for a few days, as I'm giving Bruckner a break. I will post some pictures of either myself or my schematics tomorrow or the day after in hope of catching the attention of the more passerby readers. In other words, I'm drooling to get my hands on "Shadow of the Colossus", and I found what's almost an underground videogame sales ring in my school (which is friggin awesome, cause I'm broke right now). So I should be playing the new Castlevania by the end of the week.

More tomorrow!

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!