Here it is!

Published October 19, 2005
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Blocky Man is now in the showcase.

I want to announce here that I'm going to start from scratch coding a new platformer. There are so many things I want to work with in this genre, but I can't do it with the current code for Blocky Man. So, I'm starting over from scratch.

Also, I got SDL working on VC++[smile]. It was really easy, not that I really expected it to be hard.

Anyways, download Blocky Man and have fun.

EDIT: Okay, I fixed the DLL problem. If you already downloaded it, try it again and it should work.
Previous Entry Visual C++ : )
0 likes 10 comments

Comments

Laz
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Blocky Man.exe - Unable To Locate Component
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This application has failed to start because smpeg.dll was not found. Re-installing the application may fix this problem.
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OK
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October 19, 2005 04:44 PM
nilkn
I get the same error as Laz. =(
October 19, 2005 05:42 PM
Deranged
Me three, smpeg, for mp3 files if I remember correctly, please include it =).

EDIT: A simple search yielded the DLL.
October 19, 2005 05:53 PM
TraderJack
smpeg.dll not included

-IV
October 19, 2005 06:25 PM
Stompy9999
ah crap, I forgot that...
October 19, 2005 06:56 PM
HopeDagger
Runs fine for me -- guess I must have stuffed the DLL in my system32 a long time ago or somesuch. :P

Amusing game, Stompy (and in the good way!). Looking forward to what sidescrolling adventures you have us lined up for next. ;)
October 19, 2005 07:06 PM
ApochPiQ
Very nice! I like the fifth level with all the opportunities to bounce off of the Anti Blockies and get three or four in one shot. Very entertaining.

Music and sound effects are hilarious - really adds to the game. My only complaint is the long delay between jumping and hearing the "boing" jump sound - but I can live with that [smile]


Now I'm going to have to get busy and finish my Castle Blockentstein mod...
October 19, 2005 08:22 PM
Ravuya
You should add multiple paths through some of the levels (i.e. underground sewers rather than jumping above).
October 19, 2005 10:29 PM
Jesse Chounard
It plays great on my machine at work. At home, everything is in slow motion. Other SDL games run just fine, so I'm not sure what's going on.

SDL is slower in emulation mode, if that's what's happening. What did you use for flags to setup your pixel format? (SDL_ANYFORMAT?)
October 20, 2005 07:04 AM
Stompy9999
Yeah, SDL_ANYFORMAT and SDL_DOUBLEBUF

Although, if you're getting slowdown, it's probably due to SDL_mixer, not anything else. That is where most of the slowdown has occured for my SDL games.
October 20, 2005 03:17 PM
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