Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Oh teh noes! Not a rewrite!

Sign in to follow this  


I'm currently rewriting the entire Blocky Man code. I want to have a whole bunch of new features, such as different environments, enemies, and working menu screens(gasp!).

Also, Laz has informed me that he is working on a space mod for Blocky Man, so I'm really looking forward to what he makes. If anyone else wants to make their own graphics and maps for the game, I encourage it. I'll probably ask if you to if I can add it to the new version of Blocky Man.
Sign in to follow this  


Recommended Comments

"Alpha One" of my Castle Blockenstein mod can be had here - just extract on top of the Blocky Man files and you're all set. My programmer art isn't as cool as Laz's space mod, though.

Right now all that's changed is I've done a rough version of the first level and replaced some of the artwork. I'd like to eventually do a total conversion, with modified sound effects, musical score, and maybe some modified character sprites to fit the theme.

Anyways, there's round one - enjoy (or not, as the case may be).

Share this comment

Link to comment
Just played Castle Blockenstein. I really like it, and the new tileset looks awesome. I'll post it in my next entry so more people can play it.

Share this comment

Link to comment
Stompy -- you should add SHilScript support to your game if you want to encourage more mod love. PM me for some details, I'm currently teh only poppet using it. [grin]

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!