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Misc. things

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Ysaneya

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For a while, i've been unhappy with the colors of my atmosphere. When the camera was positionned on the planet surface, perfectly under the sun direction (hence at noon), it didn't really look like daylight. There was a large band of white at the horizon, and the blue color high in the sky was too dark.

Sean O Neil suggested that i use an exposure function like 1 - exp(-cst * color) in order to fix these colors. I tested it, and i must say, the results are much better now! I had tried a lot of tricks but most of them changed the relative brightness or the colors, or desaturated them too much..

I'm now starting to generate the textures for the terrain, but i'm getting some ugly artifacts and seams. Hopefully i can fix them, and post more screenies..

I bought F.E.A.R this morning. Haven't tried it yet, but i think i'm not going to be very productive this week end.
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Quote:
I'm now starting to generate the textures for the terrain, but i'm getting some ugly artifacts and seams.

I'd be interested in hearing your thoughts on this... I know you've covered them a bit before (I think?), but given I dropped my UVAtlas+Terrain demo a week or so back due to artifacts/seams I'd like to know if/how you do it better [grin]

Quote:
i think i'm not going to be very productive this week end.

Everybody needs a break now-and-then [grin]

cheers,
Jack

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