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Another entry of nothing....

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Sir Sapo


Hey everyone,

No A20 updates today, I've been much too busy with school and swimming to get anything done, although I did ask one of my college friends to put us together some title screen music, but his specialy is techno (not quite what were going for), so we'll see how it turns out.

In other news, I saw DOOM today, and I must say, that was the best videogame-to-movie adaptation ever. Easily one of the best movies I've seen this year (Serenity was a little better). I was initially worried about how there weren't any "demons" in the movie, but it turned out really good, and anyone who has played doom will catch a lot of little inside jokes and whatnot. All in all, go see it, its pretty damn good.

Well, I'll hopefully have something cool done by tomorrow, and I'll let you guys know. Peace OUT!

Angels 20 Feature WorkList
-An Actual Front-End Menu
-A Map of the Level on the HUD
-Good MIG AI
-Destructable Tiles
-A checklist of enemies on the level
-Repair Trucks that actually have to stop to repair stuff
-Ground Vehicles that can shoot at you
-More weapons (ie. Napalm, Cluster Bombs, etc)
-Fully Automatic Gun
-Forward Supply Bases
-More mission parameters (ie. timelimits , targets , etc)
-Random HUD Stuff
-Expanded Tileset
-Improved Level Editor
-Gameplay balancing and tweaking
-Cutscene Integration
-New Mission Types
-Integrate Capital Ship Entities
(Almost Done!!!!)

Dont Forget To Try Out The Latest Version Of Angels 20

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