Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Well it looks like my graphics card is broken. I noticed some corruption in Q3:

And I decided to check it in windows in case it wasn't my software setup on linux. Same thing in halo on windows. On a thought, I checked the temperature on the card.

129 degrees celsius.

That is quite hot.

Well anyway I soon discovered that the fan on the card was totally dead. I have no idea what temp the card is running at right now but I'd guess if I wanted a fried egg I wouldn't have to wait long.

There's not much I can do - I can't get the original box from my parents to RMA it until next week (November 1st -) so I'll need to keep this running until then. After that, I'll try and find a spare card, but if not I'll be computerless for 10 days or so while I get the replacement.

I think I should be OK as I reckon the fan has been dead for 4 days or so, because 4 days ago I started seeing some weird graphical corruption in mplayer that is suspiciously close to the corruption I saw in Q3/halo.

To try and express my feelings in emoticon form:

Sign in to follow this  

1 Comment

Recommended Comments

For some reason, Quake3 always seems to show weird z-fighting/vertex issues when video cards overheat. I have seen this on an i810, i740, all sorts of Rage chips, a TNT2, a GF2 Ultra, Voodoo1 and a Voodoo Rush.

Other apps seem to behave more randomly.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!