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A Quick Update

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Sir Sapo


Hey everyone!

Sorry for the lack of updates this past couple of days, I had to go to this place called Glorietta, NM with my Comp Sci AP class. WE have to enter in the Adventures in Super Computing Challenge!! It's acutally pretty cool, we have to write up a program that solves/models a real world problem, and then present our data to scientists up at Los Alamos National Labs and see what they think. My team is going to attempt to model the possilbe spread of the avian flu during a hypothetical pandemic.... its going to take a while.

We want to model the U.S, but only the major population centers, not small places like Hoboville, Wisconsin. This means we have about 200 million "people" being simulated at one time, too much for even my pimpin' machine to handle, so we are scheduled to use the supercomputer up at Los Alamos next year and let it handle our program, which is pretty cool. All in all, it's going to be quite a challenge, so I'll keep you guys posted. BTW, we're writing this thing in Java if anyone was thinking about asking.

Anyways enough education, lets move on to entertainment!!

Angels 20 is coming along nicely, today I added a "Flotsam" object to the game. These objects act as permanent debris chunks, but they can be stacked, and placed in arbitraty positions, and they remain in game after they've been blown up. We are planning on using these objects to make little(or big[grin]) stacks of barrels, containers on a cargoship, etc. All in all, its just another little detail thing like all the others we seem to be obsessed with adding to the game.

Speaking of little things, I started coding little birds into the game that will sit on the ground until you fly over low, or fire a weapon near them, and then they flap away and find another spot to sit at. Once again, nothing important, but still pretty cool anyways[grin].

Mark has been hard at work drawing up these cool images for cutscenes and whatnot, and they look pretty damn cool. Unfortunately, I don't have any of them on this computer right now, so you guys will have to wait until tomorrow to see them, but I promise, they look pretty cool.

Well, I'll talk to you guys later, and I promise I'll have new screens and images in my next update.

Angels 20 Feature WorkList
-An Actual Front-End Menu
-A Map of the Level on the HUD
-Good MIG AI
-Destructable Tiles
-A checklist of enemies on the level
-Repair Trucks that actually have to stop to repair stuff
-Ground Vehicles that can shoot at you
-More weapons (ie. Napalm, Cluster Bombs, etc)
-Fully Automatic Gun
-Forward Supply Bases
-More mission parameters (ie. timelimits , targets , etc)
-Random HUD Stuff
-Expanded Tileset
-Improved Level Editor
-Gameplay balancing and tweaking
-Cutscene Integration
-New Mission Types
-Integrate Capital Ship Entities
(Almost Done!!!!)

Dont Forget To Try Out The Latest Version Of Angels 20

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