Quake 4: a good surprise. Very similar to Doom 3, but that was expected. More action, more scripts, but as linear as its brother. The game is dark, but a bit better than Doom 3. The level design is a bit repetitive, but still okay. The vehicles sequences are very badly done, and pretty boring. The weapons and monsters are pretty varied. Overall, i'd give it a 14/20.
FEAR: a bad surprise. It's not a bad game at all, but i was expecting it to be so much better than Quake 4 than i could only be disapointed. To sum it up: the action is great, the graphics are great, the scenario is nice (although it suffers from the Half Life 2 syndrom, where nothing is really explained at the end), the special effects are fantastic (especially the slow-motion), the AI pretty smart.
But.. wow. Whoever made the level design deserves to be shot down.
You'll spend 2/3 of the game in a building made of generic rooms and empty corridors. Seriously, not only it's as linear as Quake 4, but there's virtually nothing interesting to see during a large part of the game. The maps do not make sense either, you feel like you're in a huge maze mapped with a building-style set. Also, FEAR is the king of video games regarding crates, barrels and various boxes. I want to cry.
The weapons and the opponents are not very varied. The scenario is a bit disapointing. The apparitions of the little girl are well placed, but often too cliche, and you quickly understand that you have nothing to fear from them, which killed the mood for me. Too bad for a game with that name.
The ending levels are a bit more inspired, but it does not save the game IMO.
Overall i'd give it a 14/20.