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A few days ago I mentioned a project I've been working on behind the scenes.

In truth, I have been working up the design for this game since I was working on Invasion, but I didn't think that I had the experience in tile based gaming to go through with it. Luckily, I proved myself wrong.

One thing I must say is that I don't believe I have ever written a game just to write a game. Believe it or not, every game I've written up to now was just to practice one aspect of game programming. I finally feel I have the experience necessary to do the type of game I've always wanted to do.

I started coding the engine for this game recently, and have got already parts of it working. It's going along smoothly, and I'll show some screenies when I feel it is at a presentable level (although I think it looks pretty good so far).

Until than, um...well I haven't tried that F.E.A.R demo out yet, now have I?[smile]
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Enjoy! Game development of your dream games is always a hell of a lot more fun than practice.

I recently floated my simple 2D sprite API that wraps SDL and OpenGL over to Laz. As soon as he finishes up trying to figure out what's going on and writes a comprehensive howto, I'll be sure to let you know when that's done so you can take a look at it. I ported his game between OS X, Windows and Linux with just a recompile [grin], and got about 800FPS.

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