Jump to content
  • Advertisement

Yar

Sign in to follow this  
  • entries
    208
  • comments
    383
  • views
    66060

More GUI needed, and Content hashing...

Sign in to follow this  
H_o_p_s

244 views

I've started working on content, but quickly realized a major fallback of having all the motion array stuff stored in the script itself: I'd have to manually enter all the frames x,y, and g variables... Needless to say it is quite frustrating to do by hand. So the next thing I'll be doing is adding a GUI window for animated/moving actors. It will allow you to add frames, and change the frame's x, y, t, and g variables with just the mouse (dragging the image to the correct location). It will then export to a seperate script file that will then be included with the state's script.

Another thing that has come to mind is that people will undoubtfully try to hack the script files for easily beating the game. So I have also put on my to-do list a MD5 hashing system for each 'official' game script. And then, inside the actual compiled java class it will have a list of official hashes that can be used when playing the scenario mode. Since the external scripts would be unable to launch the official scripts (without modding the class files), cheating would be considerably harder to do. I will however, encourage people to mod the game, but not in the official scripts that contain the plot of the game.
Sign in to follow this  


1 Comment


Recommended Comments

One could argue that it isn't worth the effort to protect scripts like that for a single player game. If the player wants to go in and change the game, why not let him? It's their game and they aren't interfering with the experience of other players. Make it plain in the README, on the Website, in the game docs, or even in the game itself that there is no customer support for modifed versions of the original scripts. Include instructions to backup the scripts. Games like Morrowind and the Total War series all allow you to tweak original, shipped data.

One could argue that. Not saying that I am :) But I am curious what you are looking to get from it. Is it just to ensure the players experience the game as you designed it?

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!