Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    686
  • comments
    1952
  • views
    387960


7 Comments


Recommended Comments

Looks like a strategy game to me, but the question remains, real-time, or turnbased?

Share this comment


Link to comment
Turn based ofcourse![smile]

Yeah, I'm a really big turn-based strategy game guy, so that is what I'm going to stick to. Plus I don't think I could make a RTS game.

Share this comment


Link to comment
I won't be able to call a legal battle to you about stealing my work until your game is isometric... damn... [grin]

Share this comment


Link to comment
Yeah, I thought my biggest mistake with Invasion was not using tile based graphics, especially if I was trying to go for an Advance Wars like feel.

Share this comment


Link to comment
Nice stuff - reminds me of an early (and, sadly, quite lost) hack job of mine that I called "Rocketeer." (Contrary to what everyone assumes on hearing that name, it wasn't related to the movie at all - I had a strange misconception at the time that that was the "correct" term for someone who used a rocket launcher.) I remember taking days to get the little stick-figure animations just perfect [smile]

That, too, was a tiled, top-down, turn based strategy game... of sorts. One of its few redeeming qualities (besides the ridiculous puns that I used for "cheat codes") was the voice recordings that me and a friend of mine made with a cheap lapel mike and wayyy too much sugar.

Good times, good times.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!