As HungryHungryHippo5000 voiced in my last post:
"I thought this was supposed to be 3D!"
He is right, that is what I intended right off the bat, but I have come to my senses and realized a few things, which changed my mind back to using 2D Isometric.
Basically it boils down to this:
Making a new engine is going to take time, LOTS of time, and I do not feel like spending another 2 years writing an engine.
We have a perfectly good engine sitting around, that only needs a few tweaks to make it better.
Making good 3D game art is going to require a dedicated 3D artist that knows the ins-and-outs of creating 3D game art: low polygon modeling, texturing, rigging and animation. It is very unlikely we will find somone who can do this, for virtually free, couple this will exceptionaly low sales from Morning's Wrath, and you really have nothing to offer people.
Of course we are taking steps to make Morning's Wrath sell better, but the reality is, it is not going to sell enough to rival an artist's salary of 70k a year.
So, it all comes down to, instead of going off into an unkown realm and having it take unkonwn years to finish, we are going to use what we have availible to us, and make a good game.
If our financial status changes in the future then exploring other technologies will probably be more pheasable.
But dont get me wrong it is not /just/ about money, it is the fact that currently I work 40 hours a week at my day job, and am looking at another 40 hours a week developing a new game. I would rather spend those 40 hours making a game, than making an engine, and trying to work a technology that we are just not equipped to work. If I was doing this full time and had the proper funds then I likely would go 3D.
If anyone thinks I am wrong, I would be glad to hear from you =)