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Long time no see.

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NoMonkey

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Everyone clap for my monthly post :)

I thought it might be a good time to let the sooper people of journal land know what I've been up to lately.

First off, I scored an interview with a game company recently. They flew me out to meet the team and go grab a bite to eat. It was a short visit (one night in a sweet bed & breakfast), but an outstanding experience overall. I should know sometime this week whether I got the job or not.

As for the engine, I decided against what I previously decided and decided to continue with the 3D-ness. Yes, a lot of decisions were made by me.

I implemented an event system for relatively easy communication between the engine and the game. I also stole OGRE's idea for frame listeners. Overall, I am really liking the way things are turning out.

Well, that's really it. I know it was brief, but I can only spend so much time updating my journal at work :).

Keep it real!
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