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No Job For YOU!

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Well, unfortunatelly I didn't get the job. They said it was a tough decision, but unfortunatelly the other candidate had more game development experience than I did. Although they did tell me they would definitely be interested in hiring me in the future when another position opens up. I know, they all say that, but he really seemed sincere about it. I guess being narrowed down to the last two candidates isn't too bad although it's still not resume material which bites.

In the mean time, I'll just continue to pump my CV out to anyone who will look at it!

In other news, I've implemented overlays into my engine. They are very basic at the moment, but will hopefully soon be the foundation to a GUI of sorts. At the moment, I am actually switching from projection to orthoganol mode which is probably a bit of a performance hit. I am going to try disabling the Z buffer and rendering before any camera movement to see if it speeds things up. Right now I'm running at 1635 FPS in full screen and 805 FPS in windowed mode so I don't know how much of a difference it will really make right now, but perhaps in the long run.

That's all for now!
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