Finally after a long time of not working on anything. I'm starting a new project. My goals this time are to just make something simple. Not to create some great dynamic game engine like all my previous project. I have most of the basic game play design done. Its going to be a RPG like combat system. I don't think I'm going to have a level cap as well. Just keep the level system exponential. No real story line though at this point. Just mindless leveling and collecting of really cool loots. I might once I get the core game up and running add a short story mode to the game where you can run through short 5-15 min "episode" like stories. you character would remain persistent throughout the "episodes" and you would be able to keep all the cool loots you get along the way.