Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Capital Ships!!!!

Sign in to follow this  
Sir Sapo


Hey everyone!

Well, we currently have 10 days to get our demo ready for the student IGF, and Mark and I have been working like crazy (when not distracted by Rise of Nations).

Our demo will probably contain around 10 missions designed to showcase the cool features of the game. We're not sure if we want to put the story into the demo, or wait until it's more fleshed out, and release a new demo later.

Anyways, over the past couple of days, I have been putting the capital ships into the game,and I think they are pretty cool. Each type of ship can have up to 4 guns , and 1 missile launcher positioned anywhere on the ship's hull. When the ships are spawned at the beginning of a level, they are also assigned randome death animations, so that the ships will die differently each time. We currently have 4 different deaths, but my favorite by far is the one in the screenshot below, the ship begins to sink, then the bow goes under the water, and he stern comes up, until the ship is finally below the waves.



We currently have 3 different types ships, but it's really easy to add more, so expect that number to rise in the near future.

Well, thats all for now, back to work[grin]......

Angels 20 Feature WorkList
-An Actual Front-End Menu
-A Map of the Level on the HUD
-Good MIG AI
-Destructable Tiles
-A checklist of enemies on the level
-Repair Trucks that actually have to stop to repair stuff
-Ground Vehicles that can shoot at you
-More weapons (ie. Napalm, Cluster Bombs, etc)
-Fully Automatic Gun
-Forward Supply Bases
-More mission parameters (ie. timelimits , targets , etc)
-Random HUD Stuff
-Expanded Tileset
-Improved Level Editor
-Gameplay balancing and tweaking
-Cutscene Integration
-New Mission Types
-Integrate Capital Ship Entities
(Almost Done!!!!)

Dont Forget To Try Out The Latest Version Of Angels 20

Sign in to follow this  


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!