Anyways Great Adventure is over, Fright Fest ended on Halloween at 10pm. It was a good run this season. Made more money than last year and yet still have no money now. Tough times this summer, especially with the gas prices and having to put new brakes/rotors and tires on my car. owieeeeee. My stunt for Fright Fest came off great by the end, see the post below for details. We had people pointing and saying how cool it was (morbid bastards :P) and in some cases people would hang around and wait to see it again, or see me or my buddy being winched back down and wait to see us go up. Hopefully they'll let us do it again next year with makeup as well to have it look even more realistic.
I'm talking with Marvel right now to do character appearances. It's a sweet gig, hopefully they'll have some work for me. I also got a call from a talent management service up in north Jersey about stuntmen needed to hop out of a helicopter. I dunno if we have to rappel or if we're hopping out as it touches down, but they need stunt people so it's gotta be something they don't want their main actors doing. I don't know yet if I'll be doing that since I may not match any of the actors to serve as a double. In the meantime tho I started work today on an indie martial arts film in Brooklyn. So far I get shot in the shoulder [lol] I get back into the fight at a later time with one bad arm (can't wait to choreograph that) but we didn't get that far today. Maybe next Sunday.
I've also joined up at NaNoWriMo in attempt to finally write the novel that's been gestating in my head the past few years. I finished chapter one last night at 7 pages, 3,780 words after about 5 hours. I still have to open the valve and let my ideas flow onto the pages more easily, I'm sure it'll come as I flesh out the story some more as I write. If you're participating too, add me to your buddies list. Otherwise wish me luck!
Finally, on the game dev front I've been, as I said, pretty quiet. I'm still interested in Torque2D but haven't had the time to dedicate to learning it. Hopefully they'll have a book out for it soon, although it probably won't be until next year. Still, once they launch the T2D Developers Network I think it'll be a lot easier to find resources without having to ask on the forums a lot, although the community is great. So I haven't given up on game development yet, it's just still on the back burner right now.
So that's me in a nutshell for now. I suppose I'll be back in another month or so. I am working on my demo reel for stuntwork so I'll probably post that soon. Otherwise happy game devving to you all. See you 'round [grin]