Jump to content
  • Advertisement
  • entries
    222
  • comments
    606
  • views
    591276

XML Overload

Sign in to follow this  
benryves

1101 views

Everything in the new version of Latenite is XML-based - the project files, the help files, the error logs... Never mind, it seems to work well.


Click for massive.


So far, the only thing that's useful (complete and working) is the 8XP Linker - linker is a bit of a fancy name for it, as all it really does is wrap a number of .bin COM files up into a single .8x? or 83? file for the TI-83(+). It's a Win32 app, which should help some people stuck with the old DOS apps who can't get them to run under WinNT.

The Build menu seems to work; all Build scripts are now based around the project (rather than the old method of a number of fixed ones). After all, a "Build->Sega Game Gear" option is a bit useless to a TI-8X app. Any .cmd file in your project's Build folder should appear on the menu for you to run.

There are still a few issues - remembering which files were opened when you close the project, remembering which the default build script is, search in entire project (so far only current file and all open files are supported), jump to line, jump to previous instance of selected word, open file at cursor... I also need to complete the Z80 instruction set help file, add a WLA-DX help file... Lots for me to be getting on with!
Sign in to follow this  


2 Comments


Recommended Comments

That looks really cool, I could have used something like that when I was programming TI calcs like 6 years ago.

Share this comment


Link to comment
Well, hopefully I'll end up releasing it... I have a bad track record on that sort of thing [rolleyes]

This is certainly one place high level languages make things much simpler - I've only been working on this for just over a week (on and off) and it's come quite a long way already. Or maybe I'm just lazy.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!