Entity - basic world unit that can serve many functions
Light - description of a light source
Color - 32 bit logical ARGB color
Map - a map in the game, most of this will be moved over from flare 3
Palette - a managed texture containing images
Dave's working on our binary serializer, which will be doing the grunt work of saving and loading a game-state.
so far so good, moving at a good pace =)