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Back in Black

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Well the four elements contest is over, we didn't get our entry, "Mad Mad Ninja" finished on time, but I was amazed at how much we achieved in the time we had and I'm extremely happy with our results. The project will be finished off and released at some point in the future.

We had planned a week or so break after the crunch, to get a bit of rest and some distance from each other. Unfortunately I published the Axiom design document the day the contest ended and that lead to much excitement - to cut a long story short we are now two weeks into the actual building of Axiom. So here's an update on what has happened since the end of the contest, and where I plan to go from here.

Most importantly - I've been battling with the xoops content management system to get a team website online. It's actually been a real pleasure but knowing some php does oil the cogs a bit. I can't stress how highly I value a fully kitted out team website to help get things done. The xoops modules repository has something for everyone. In the Developer only section we have a Wiki, File Repository, CVS system and calender(!) It's all anyone could possibly want. Although if your not a developer there really isn't much to see yet, either way please drop by from time to time: www.export-games.com If you make an account you'll get a newsletter whenever something exciting happens.

I have posted up our first development Milestone on the team wiki, one month from now we hope to have the map editor completed and the first sprites and 3d models loading into the engine. If we're successful I will officially announce the project through a press release to a number of game websites.

This stage of development always feels a little strange. All the preparatory work is done, and now its a case of knuckling down for the long haul. Having said that, there's guaranteed be a few surprises along the way; to keep things interesting.
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