Ubik

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Textures

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Will F

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Been messing around with creating procedural textures with perlin noise. A few interesting results so far, definitely got some decent cloud textures, and a few mediocre wood ones. I've also been meaning to experiment with some other "noise" functions to create some height maps for terrain rendering.

Next up is writing some 3D model loaders. I've been reading Focus on 3D Models by Evan Pipho. So far so good. My only complaint is that the book spends a fair amount of space on Matrices, vectors, quaternions, and std::vector. But I suppose that it would be useful if you didn't have the math or C++ knowledge already.
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