Over the past month or so, I've been recruiting heavily for the Primogen project, a suite of cross-platform libraries, tools, assets and utilities for building small to medium scale MMO games.
I've been working on this project myself for a lot longer, pretty much starting when I left Warhammer Online, initially as a self contained game project (Bloodspear - http://www.bloodspear.co.uk) but eventually abstracting out the code into a number of DLLs / SOs so further games could be developed. This objective also led to the idea of producing tools for creating such worlds with a minimum of asset production.
Recruiting's gone pretty well, and we now have people working on asset packs, working on terrain (including some specialised algorithms tied to the asset pipeline) and toolset.
I've found it a bit surprising that so few programmers or artists have applied to join the team. I have many composers though, all of incredibly high standard. Competition in that field must be intense. Time will tell, and more will undoubtedly join up once there are some examples on the web.