My Pierre Poisson game is now alpha, and can be downloaded here! I'd be grateful for anyone to test out a copy, since I've only really tested this on my machine.
Please note that I just found that there might be a problem running this game in 16 bbp resolution. The game itself chooses 32 bbp by default for fullscreen running at 800 x 600. If for some reason that is a problem for your graphics card (although I think 800x600x32 is pretty standard), then there might be a problem with the game (nothing too dangerous though; it didn't wreck my card when testing resolutions, just ran really badly).
The menu screen (simple I know; I didn't really have time to make anything too awesome)
Things don't look so good for poor Pierre...
Well, it's actually half a day into day 5 now, and I've had to strip a lot of functionality from the design to get here. The original game plan was to have a couple of stages; collecting and then evading an enemy fish. But now, I've combined the two stages together, and just made the game to collect as much as possible before getting chomped. This makes the title (The Amazing Aquatic Adventures of Pierre Poisson: Oceanographer Extraordinaire!) increasingly inaccurate. I originally planned to have this game as the basis for a series on a theme, but poor Pierre always ends up getting eaten in this version. Plus Pierre doesn't even make a showing, since I haven't got the time to draw the artwork, so the real personality lies with the giant fish (who unintentionally ended up looking a bit like the evil cousin of id's Dopefish).
I plan on sprucing the game up a little bit before the end of today. I haven't had a chance to polish the gameplay yet, and there's no sound effects (the IP issues involved with obtaining these are dicey; I think I'll either just leave them out or make my own bloops and bleeps with a synth).
Please try out the alpha version and tell me what you think! I don't really have a lot of time to make too many adjustments, I'm afraid, but all feedback is welcome! I'll post the updated version tomorrow, and ask for more general comments on the game.