Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Yay banjo!

Sign in to follow this  
Staffan E


Work is progressing well on the game. I've taken time to work out a first edition checklist for StarSmasha v0.10 which is supposed to be the first completely playable demo version.

*** StarSmasha version 0.10

** Checklist

x Able to draw sprites on screen of any size.
x Caching of sprites based on which are used most frequently.
x Support for sprite alpha.
x Support for distortion maps.
- Distortion maps that distorts one level of the final image but not things like GUI, cursor, etc.
- Support for animated sprites and interframe blending of sprite frames.
- Support for multiframe blending of full scene by storing past frames.
- Ability to reduce requirements by allowing effects to be left out.
- Support for fullscreen/window toggle.

x A list of commands is sent to the game loop every frame.
- Input supports immediate input, triggered input and console input.
- An externally created input cascade keeps track of what input is currently expected.
- Unify game command channel so that system and input commands use the same pipeline.

x Nested timespaces control time for all time-dependant game objects. The root timespace updates the rest in falling order.

It feels great that although many features remain unimplemented I do have ideas for them all and by simply having them written out in consitency the work seems half done already. We'll see how well that will match reality.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!