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Development Complete!

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Trapper Zoid



After a change in the title, Pierre and the Fish is now beta, and can be downloaded here. I'd also appreciate it if you would try it out, since I've only tested this on my computer. I won't be making any more changes to this in the timeframe of the contest (as I'm meant to be working now, as it's Monday morning over here). Hope you enjoy the game!

The new, improved, and quite possibly over the top menu screen for "Pierre and the Fish"!

Well, it's been a productive five days for me. Possibly a bit over-productive; I just wouldn't quit making small adjustments to the game, polishing everything that I could; so much so that I completely lost track of time and it was dawn before I finally decided to call it finished (for those of you in a different time-zone, that's okay for me; I've got until eleven local time. It's the Australasian time-zone advantage [wink]). Now I can't sleep, so I'm back in at work to put in as much research as I can before I pass out. Thankfully due to the twists of fate I'm a postgraduate student these days rather than a school teacher, otherwise my Monday classes would be considered malpractice.

But I think it's been worth it. I wanted to prove to myself that even with my limited understanding of game programming, if I really put an effort into it I could make a decent game. And while I'm not in a fit state of mind to properly judge how good "Pierre and the Fish" is, I think it's quite decent, and I'm happy to have my name on it. Once I've had an opportunity to recover, I'll do a proper postmortem of the project to see where I can move on to next. I'm still aiming to eventually make my own indie games, and I hope that what I learn from this project will help to towards that goal.

The completion of this project also solves the objectives of "Project Nova" too, which I was starting to lose interest in anyway. The whole point of "Project Nova" was to finish a game by the end of the year (to satisfy a New Year's resolution I set myself; make a game in 2005), but I think "Project Poisson" is good enough to satisfy this objective; even more so, because this type of game has a lot of the elements that I would like to include my future games. That means it might be time to move onto the next stage; tool development for games along the lines of "Pierre and the Fish".

But not until next week, at least. Sheesh, pulling an all-nighter on Sunday two weeks in a row is just crazy stupid....

Addendum: By the way, if you do try the game out, I'd love to hear any feedback from you, even if it's just word that the game seems to run okay. I'm always a bit paranoid that I've screwed something up, especially with no time for exhaustive testing.
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I've tried this on 3 different PCs and a lappy for you, didn't notice any problems on any of them, although I only really gave it a good run on my main PC. Seems to run fine both with the default settings and adjusted to run in a window, although making the close button work if it's windowed would be a nice added touch.

I like the increased resolution, and the namechange is now a bit catchier. I think you may have also bumped up the speed slightly and increased the number of fishies? Gameplay feels smooth, and it doesn't seem quite as hard now, although it's still quite a challenge to avoid 'The Fish'. The addition of a few soundeffects seems quite nice as well.

I think I preferred the score in the upper right, but that may just because I'm used to it being there.

If you're planning on doing any tweaking after the contest, I'd suggest the addition of a pause button.

Well done, and good luck with the contest. Oh, I liked the new animated title screen as well btw. [smile]

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Oh, one other thing. You've given us a way to toggle the sound on or off, but not the music - what's the deal? [lol]

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This is looking really cool! I'm impressed and slighly jealous of your ability to set goals and then met them :D

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Thanks! It's good to know that it's working.

I kept tweaking the gameplay a bit, but it's really hard for me to gauge the level of difficulty for other players since I've been playing the game a lot and I've got a feel for the tactics needed. At the moment you can probably keep going for a couple of minutes before being chomped once you've had a bit of practice (which might be a little bit too long). The randomised fishies and seedweed placements is still problematic; for some reason I could never get that feeling just quite right.

I agree a bit on the score; I moved it to the bottom right to be flush with the menu, but I'm not sure whether it's an improvement.

As for the sound toggle, I wrote the sound effects at three in the morning (which wasn't too easy with the limited resources available to me) and I wasn't so sure if they would sound alright, so I threw in a sound toggle in case they were awful. There's actually half the code for the music toggle in there as well (which was going to be F3), but soon it was dawn and I only realised I hadn't put in the final few lines of code when I was writing the readme file. Oh well [smile].

Thanks for all the comments! I'm actually extremely pleased with how the game turned out. I've been playing it a lot tonight now the stress of getting it finished is over, and it's quite a lot of fun. I gave myself the goal of completing a game that I was proud of by the end of this year, and from that perspective the competition has been a great success for me.

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Congratulations on meeting that goal, and coming up with a fun little game. [smile]

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Fantastic game, Zoid. :)

It ran smoothly and buglessly, and I really enjoyed the music as well. I'm absolutely terrible at the game itself, but my experience was great. The animated title screen and clean graphics were very nicely presented as well.

Great work, TZ!

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