Having to recruit, issue tasks, evaluate incoming work and provide feedback, and put together specifications for everything from packs of medieval furniture to music for cyberpunk style RPGs is really eating into my time and patience. It seems like theres a huge mass of work to do in just getting other people to do work! I'd really like to get on with the library code today, but I don't think it's gonna happen. (sigh) And it's getting harder as the team gets bigger.
That said, my partner's been really supportive. She doesn't let me work late (too much), or at weekends (again, too much) so I've kept going on this project much more easily and I get to have quality time with the kids. Burn out seems to be a distant memory, which is nice. I do still keep estimating time based on my old habit of working 18 hour days on things, but I guess I'll adjust.
Well, best crack on with it. Salutes to all those who run large teams on complex projects. It's tougher than people think.
Even what little code I wrote was lame - just getting things working again with oct 05 sdk...