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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Life, the Universe, and Everything. Or not.

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ApochPiQ

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January cannot come soon enough.

I've been spending a lot of time this week sleeping and just generally goofing around with my flatmate. Our current project is to play through Final Fantasy III (which I've done, but he hasn't) and then FFVII (which he's done, but I haven't). Beer, Pizza, and old school gaming - that is how it should be.

Every now and then I've been clocking in a few minutes to work on the next update for X3: Reunion, although not a lot of that has been going on. I did pick up a couple of joypads to test with the game, bringing my total collection of peripherals to a Saitek gaming keyboard, a Saitek Cyborg Evo joystick, a Gravis Destroyer Aftershock joystick, a Logitech Extreme 3D joystick (which, thanks to the wankers at eCost.com, I do not actually possess yet), a Saitek P2500 joypad, and a Logitech Rumble Force 2 joypad. I'll have to edit in some pics of the goodness later.

When we went out trolling for the joypads, I came across some copies of X3 in the wild:

Best Buy sells The Awesome Walmart sells The Awesome

That's pretty cool to see. Naturally I had to pick up a copy on CD to fill out the shrine; I'll update that with pics later, too.


For now I'm stuck in my office, writing application code, and debugging weird quirks with rolling timestamps and PHP's mktime() function. Only two and a half more days this week (turkey! woot.), then four more weeks, and I'm out of here to go full time at Egosoft.


January cannot come soon enough.

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Hm. I wonder if I should try out that X3 game. I played the first game of the series a few times at a friends place years back and it was fun as far as I remember.
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I should probably run out and get X3. I just hope it ships for less than the rest of the unbelievably expensive PC games.
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