Last night I played a bit of "Pierre and the Fish" without the stress, and while I feel a bit self-conscious promoting my own work; the game did end up a lot of fun. I ended up playing for ages trying to beat my high score. There's a bunch of little details that I'd like to fix over the course of the next week (at a leisurely pace), then I'll release a final version.
However, I'm pleased to discover that "Pierre and the Fish" actually satifies my objectives for Project Nova and game development in 2005, which was to release a fun game to the public that I'm happy with. Consequently Project Nova is now redundant, and I'll stop working on it (frankly I was getting sick of it; the abstract graphics aren't as fun to me as those cutesy bitmaps). Instead I'll spend some time this week planning for my next stage, which I haven't decided on yet. I'm going to slightly tweak the plan I came up with at the start of this journal to see if I can come up with something more appropriate. The goal now is to work towards my objective for 2006; to sell a game.
If there's any comments for things you like about "Pierre and the Fish", or little things that I could do to improve it for the final release (the game certainly isn't perfect), then I'd be happy to read them.
Addition: Just thought: is the GD Showcase the right sort of place for the final version?