Sign in to follow this  
  • entries
    14
  • comments
    23
  • views
    10384

Yay! Another job (nearly) done!

Sign in to follow this  
_winterdyne_

199 views

Today has been another day in production hell.

Managed to get another spec out to an artist though, and I'm pretty certain I've completed the list of specifyable animations for characters and mobiles. Over 80 separate animations for a humanoid character! Next to do is create a common naming and fallback convention for these. This can then be passed to the technical artist so an appropriate skeleton can be built. Once that's done I can specify animation packs for the artists. Fun fun fun!
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now