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Yay! Another job (nearly) done!

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Today has been another day in production hell.

Managed to get another spec out to an artist though, and I'm pretty certain I've completed the list of specifyable animations for characters and mobiles. Over 80 separate animations for a humanoid character! Next to do is create a common naming and fallback convention for these. This can then be passed to the technical artist so an appropriate skeleton can be built. Once that's done I can specify animation packs for the artists. Fun fun fun!
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